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The Incredible Hulk: The Official Videogame. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I will post up the registry keys that are needed and also how to patch the game to 1.1 to fix older Win2k2 supoort and also extra language support. Game update (patch) to The Incredible Hulk (2008), a(n) action game, v.1.1, added on Wednesday, July 30, 2008. Patch introduces support Windows 2000. It also contains a number of changes related to the interface, or the stability of the action of the game.
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Some Special Features:-
- ++Fight with different types of evil forces.
- ++It also has excellent sound tracks with stunning game sounds.
- ++You also has ability unlock new mini games and special characters.
- ++Control hulk who has physical abilities.
- ++Rick Jones as a faithful companion in the game.
- ++You are also able to destroy any thing in the locations.
- ++Follow the story mode for challenging missions.
- ++You ca also throw the parts and items on the enemies.
- ++You can also choose your missions according to your wish.
- ++Fill the power meter for making more damage.
- ++You can also collect hundreds of items through exploration.
- ++You also have full freedom of exploration is available.
- ++Getting rid of the hulk form is your final target.
- ++Realistic environments of new York city.
- ++It also provide you wonderful visuals along with awesome graphics.
System Requirements:-
- ++Processor: Intel Pentium 4, 2.0 GHz.
- ++ RAM: 512 MB.
- ++Video Memory: 256 MB.
- ++ Hard Drive: 1.8 GB.
- ++Video Card: nVidia GeForce FX 5600 / ATI Radeon 9600.
- ++ DirectX: DirectX 9.0c.
- ++Sound Card: DirectX Compatible.
- ++ Operating System: Windows 2000, XP, Vista Windows 7. 8 And windows 10.
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is about ready to rampage across movie screens this summer, and Vivendi Univeral pounces on the opportunity to produce videogames based upon the license. The GBA game, which isn't actually based upon the flick, just doesn't have a whole lot of depth because the designers focused almost exclusively in making The Incredible Hulk a beat-em-up action game like Double Dragon or Final Fight...but in a more 3D, go anywhere fashion. But despite its shallow design, it's fun in quick shots, though, just enough to get aggressions out of your system.Features
- 33 levels
- Cartridge save (three slots)
- Link cable support for four players (multiple cartridge)
- Only for Game Boy Advance
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There isn't a whole lot to the game design, not surprisingly. The Hulk doesn't have a whole lot of brains under that brawn, so the game's entire basis is to get from Point A to Point B, beating up an endless army of bad guys out to down the green beast. The focus is, of course, a whole lot of punching, with the occasional use of Hulk's jumping ability to leap over hazards like electrified floors or minefields. Players stay alive by constantly punching enemies and objects...as well as picking up the occasional food item that will replenish The Hulk's energy. In the heat of the battle, players can earn the ability to pull off more powerful, screen-clearing moves. Even with all of this in place, if you're looking for a lot of variety in your Hulk gaming, sorry, it's not going to happen in The Incredible Hulk.
What's cool about The Incredible Hulk is the developers' graphics engine that allows for several on-screen enemies, as well as walls and objects that can be crushed or destroyed. And The Hulk can even pick up a lot of large items, anywhere from a wooden crate to a massive helicopter, and toss them at the enemies for an extremely gratifying KO. The artwork is also well done, with good attention to character animation as well as some of the still screens ripped right out of the comic book world. However, the somewhat wonky collision detection could have used a bit more work, since The Hulk could be swinging at an enemy or object right in front of him without contact. And many times items that can be picked up have to be picked up at a specific angle...something that definitely kills the flow of the action.
The Incredible Hulk Game 2008
The constant punch-punch-punch action isn't so bad in short bursts, especially when you simply want to whip out your Game Boy Advance system to appease your aggressive side. Unfortunately, while the game has a cartridge save, it only keeps track of players' progress after they finish each of the game's missions. And in this case, missions can expand for several minutes before players find the exit...and by the time they reach it, the whole punch-punch-punch thing has already worn itself out. And because the game's levels can expand a good distance, an overworld map would have helped a great deal, if only to show how much of the map the player needs to cover to complete the challenge; Pocket Studios worked on a few Army Men games with this feature, so it seems pretty doable to me.