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Javax Speech Download

Posted on 06.08.2019by admin
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Interface javax.speech.synthesis.Synthesizer

public abstract interface Synthesizer
extends Engine

A link from the Desktop Java Java Speech API leads to the SourceForge page for FreeTTS. The FAQ says: The Java Speech API (JSAPI) is not part of the JDK and Sun does not ship an implementation of JSAPI. Instead, we work with third party speech companies to encourage the availability of multiple implementations. Just ONE TINY, LITTLE problem. Javax.speech is within the IBM file I downloaded, I uncompressed it, and have copied and pasted it to a different directory, which is in the CLASSPATH variable, HOWEVER, the program I've got which uses the javax.speech package, when I compile it, it says 'package javax.speech does not exist'.

The Synthesizer interface provides primary access to speech synthesis capabilities. The Synthesizer interface extends the Engine interface. Thus, any Synthesizer implements basic speech engine capabilities plus the specialized capabilities required for speech synthesis.

The primary functions provided by the Synthesizer interface are the ability to speak text, speak Java Speech Markup Language text, and control an output queue of objects to be spoken.

Creating a Synthesizer

Typically, a Synthesizer is created by a call to the Central.createSynthesizer method. The procedures for locating, selecting, creating and initializing a Synthesizer are described in the documentation for Central class.

Synthesis Package: Inherited and Extended Capabilities

A synthesis package inherits many of its important capabilities from the Engine interface and its related support classes and interfaces. The synthesis package adds specialized functionality for performing speech synthesis.

  • Inherits location mechanism by Central.availableSynthesizers method and EngineModeDesc.
  • Extends EngineModeDesc as SynthesizerModeDesc.
  • Inherits allocate and deallocate methods from the Engine interface.
  • Inherits pause and resume methods from the Engine interface.
  • Inherits getEngineState, waitEngineState and testEngineState methods from the Engine interface.
  • Inherits the DEALLOCATED, ALLOCATED, ALLOCATING_RESOURCES, DEALLOCATING_RESOURCES, PAUSED and RESUMED states from the Engine interface.
  • Adds QUEUE_EMPTY and QUEUE_NOT_EMPTY sub-states to the ALLOCATED state.
  • Inherits audio management: see Engine.getAudioManager and AudioManager.
  • Inherits vocabulary management: see Engine.getVocabManager and VocabManager.
  • Inherits addEngineListener and removeEngineListener methods and uses the EngineListener interface.
  • Extends EngineListener interface to SynthesizerListener.
  • Adds speak(Speakable, Listener), speak(URL, Listener), speak(String, Listener) and speakPlainText(String) methods to place text on the output queue of the synthesizer.
  • Adds phoneme(String) method that converts text to phonemes.
  • Adds enumerateQueue, cancel(), cancel(Object) and cancelAll methods for management of output queue.

Speaking Text

The basic function of a Synthesizer is to speak text provided to it by an application. This text can be plain Unicode text in a String or can be marked up using the Java Speech Markup Language (JSML).

Plain text is spoken using the speakPlainText method. JSML text is spoken using one of the three speak methods. The speak methods obtain the JSML text for a Speakable object, from a URL, or from a String.

[Note: JSML text provided programmatically (by a Speakable object or a String) does not require the full XML header. JSML text obtained from a URL requires the full XML header.]

A synthesizer is mono-lingual (it speaks a single language) so the text should contain only the single language of the synthesizer. An application requiring output of more than one language needs to create multiple Synthesizer object through Central. The language of the Synthesizer should be selected at the time at which it is created. The language for a created Synthesizer can be checked through the Locale of its EngineModeDesc (see getEngineModeDesc).

Each object provided to a synthesizer is spoken independently. Sentences, phrases and other structures should not span multiple call to the speak methods.

Synthesizer State System

Synthesizer extends the state system of the generic Engine interface. It inherits the four basic allocation states, plus the PAUSED and RESUMED states.

Synthesizer adds a pair of sub-states to the ALLOCATED state to represent the state of the speech output queue (queuing is described in more detail below). For an ALLOCATEDSynthesizer, the speech output queue is either empty or not empty: represented by the states QUEUE_EMPTY and QUEUE_NOT_EMPTY.

The queue status is independent of the pause/resume status. Pausing or resuming a synthesizer does not effect the queue. Adding or removing objects from the queue does not effect the pause/resume status. The only form of interaction between these state systems is that the Synthesizer only speaks in the RESUMED state, and therefore, a transition from QUEUE_NOT_EMPTY to QUEUE_EMPTY because of completion of speaking an object is only possible in the RESUMED state. (A transition from QUEUE_NOT_EMPTY to QUEUE_EMPTY is possible in the PAUSED state only through a call to one of the cancel methods.)

Speech Output Queue

A synthesizer implements a queue of items provided to it through the speak and speakPlainText methods. The queue is 'first-in, first-out (FIFO)' -- the objects are spoken in exactly he order in which they are received. The object at the top of the queue is the object that is currently being spoken or about to be spoken.

The QUEUE_EMPTY and QUEUE_NOT_EMPTY states of a Synthesizer indicate the current state of of the speech output queue. The state handling methods inherited from the Engine interface (getEngineState, waitEngineState and testEngineState) can be used to test the queue state.

The items on the queue can be checked with the enumerateQueue method which returns a snapshot of the queue.

The cancel methods allows an application to (a) stop the output of item currently at the top of the speaking queue, (b) remove an arbitrary item from the queue, or (c) remove all items from the output queue.

Applications requiring more complex queuing mechanisms (e.g. a prioritized queue) can implement their own queuing objects that control the synthesizer.

Pause and Resume

The pause and resume methods (inherited from the javax.speech.Engine interface) have behavior like a 'tape player'. Pause stops audio output as soon as possible. Resume restarts audio output from the point of the pause. Pause and resume may occur within words, phrases or unnatural points in the speech output.

Pause and resume do not affect the speech output queue.

In addition to the ENGINE_PAUSED and ENGINE_RESUMED events issued to the EngineListener (or SynthesizerListener), SPEAKABLE_PAUSED and SPEAKABLE_RESUMED events are issued to appropriate SpeakableListeners for the Speakable object at the top of the speaking queue. (The SpeakableEvent is first issued to any SpeakableListener provided with the speak method, then to each SpeakableListener attached to the Synthesizer. Finally, the EngineEvent is issued to each SynthesizerListener and EngineListener attached to the Synthesizer.)

Applications can determine the approximate point at which a pause occurs by monitoring the WORD_STARTED events.

See Also:
Central, Speakable, SpeakableListener, EngineListener, SynthesizerListener
Field Summary
static longQUEUE_EMPTY
Bit of state that is set when the speech output queue of a Synthesizer is empty.
static longQUEUE_NOT_EMPTY
Bit of state that is set when the speech output queue of a Synthesizer is not empty.
Method Summary
voidaddSpeakableListener(SpeakableListener listener)
Request notifications of all SpeakableEvents for all speech output objects for this Synthesizer.
voidcancelAll()
Cancel all objects in the synthesizer speech output queue and stop speaking the current top-of-queue object.
voidcancel()
Cancel output of the current object at the top of the output queue.
voidcancel(Object source)
Remove a specified item from the speech output queue.
EnumerationenumerateQueue()
Return an Enumeration containing a snapshot of all the objects currently on the speech output queue.
SynthesizerPropertiesgetSynthesizerProperties()
Return the SynthesizerProperties object (a JavaBean).
Stringphoneme(String text)
Returns the phoneme string for a text string.
voidremoveSpeakableListener(SpeakableListener listener)
Remove a SpeakableListener from this Synthesizer.
voidspeakPlainText(String text, SpeakableListener listener)
Speak a plain text string.
voidspeak(Speakable JSMLtext, SpeakableListener listener)
Speak an object that implements the Speakable interface and provides text marked with the Java Speech Markup Language.
voidspeak(URL JSMLurl, SpeakableListener listener)
Speak text from a URL formatted with the Java Speech Markup Language.
voidspeak(String JSMLText, SpeakableListener listener)
Speak a string containing text formatted with the Java Speech Markup Language.
Field Detail

QUEUE_EMPTY

Bit of state that is set when the speech output queue of a Synthesizer is empty. The QUEUE_EMPTY state is a sub-state of the ALLOCATED state. An allocated Synthesizer is always in either the QUEUE_NOT_EMPTY or QUEUE_EMPTY state.

A Synthesizer is always allocated in the QUEUE_EMPTY state. The Synthesizer transitions from the QUEUE_EMPTY state to the QUEUE_NOT_EMPTY state when a call to one of the speak methods places an object on the speech output queue. A QUEUE_UPDATED event is issued to indicate this change in state.

A Synthesizer returns from the QUEUE_NOT_EMPTY state to the QUEUE_EMPTY state once the queue is emptied because of completion of speaking all objects or because of a cancel.

The queue status can be tested with the waitQueueEmpty, getEngineState and testEngineState methods. To block a thread until the queue is empty:

See Also:
QUEUE_NOT_EMPTY, ALLOCATED, getEngineState, waitEngineState, testEngineState, QUEUE_UPDATED

QUEUE_NOT_EMPTY

Bit of state that is set when the speech output queue of a Synthesizer is not empty. The QUEUE_NOT_EMPTY state is a sub-state of the ALLOCATED state. An allocated Synthesizer is always in either the QUEUE_NOT_EMPTY or QUEUE_EMPTY state.

A Synthesizer enters the QUEUE_NOT_EMPTY from the QUEUE_EMPTY state when one of the speak methods is called to place an object on the speech output queue. A QUEUE_UPDATED event is issued to mark this change in state.

A Synthesizer returns from the QUEUE_NOT_EMPTY state to the QUEUE_EMPTY state once the queue is emptied because of completion of speaking all objects or because of a cancel.

See Also:
QUEUE_EMPTY, ALLOCATED, getEngineState, waitEngineState, testEngineState, QUEUE_UPDATED
Method Detail

speak

Speak an object that implements the Speakable interface and provides text marked with the Java Speech Markup Language. The SpeakableJavax speech download free object is added to the end of the speaking queue and will be spoken once it reaches the top of the queue and the synthesizer is in the RESUMED

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state.

The synthesizer first requests the text of the Speakable by calling its getJSMLText method. It then checks the syntax of the JSML markup and throws a JSMLException if any problems are found. If the JSML text is legal, the text is placed on the speech output queue.

When the speech output queue is updated, a QUEUE_UPDATE event is issued to SynthesizerListeners.

Events associated with the Speakable object are issued to the SpeakableListener object. The listener may be null. A listener attached with this method cannot be removed with a subsequent remove call. The source for the SpeakableEvents is the JSMLtext object.

SpeakableEvents can also be received by attaching a SpeakableListener to the Synthesizer with the addSpeakableListener method. A SpeakableListener attached to the Synthesizer receives all SpeakableEvents for all speech output items of the synthesizer (rather than for a single Speakable).

The speak call is asynchronous: it returns once the text for the Speakable has been obtained, checked for syntax, and placed on the synthesizer's speech output queue. An application needing to know when the Speakable has been spoken should wait for the SPEAKABLE_ENDED event to be issued to the SpeakableListener object. The getEngineState, waitEngineState and enumerateQueue methods can be used to determine the speech output queue status.

An object placed on the speech output queue can be removed with one of the cancel methods.

Javax.speech.recognition

The speak methods operate as defined only when a Synthesizer is in the ALLOCATED state. The call blocks if the Synthesizer in the ALLOCATING_RESOURCES state and completes when the engine reaches the ALLOCATED state. An error is thrown for synthesizers in the DEALLOCATED or DEALLOCATING_RESOURCES states.

Parameters:
JSMLText - object implementing the Speakable interface that provides Java Speech Markup Language text to be spoken
listener - receives notification of events as synthesis output proceeds
Throws:
JSMLException - if any syntax errors are encountered in JSMLtext
EngineStateError - if called for a synthesizer in the DEALLOCATED or DEALLOCATING_RESOURCES states
See Also:
speak(String, SpeakableListener), speak(URL, SpeakableListener), speakPlainText(String, SpeakableListener), SpeakableEvent, addSpeakableListener

speak

Speak text from a URL formatted with the Java Speech Markup Language. The text is obtained from the URL, checked for legal JSML formatting, and placed at the end of the speaking queue. It is spoken once it reaches the top of the queue and the synthesizer is in the Javax library downloadRESUMED state. In other respects is it identical to the speak method that accepts a Speakable object.

The source of a SpeakableEvent issued to the SpeakableListener is the URL.

Because of the need to check JSML syntax, this speak method returns only once the complete URL is loaded, or until a syntax error is detected in the URL stream. Network delays will cause the method to return slowly.

Note: the full XML header is required in the JSML text provided in the URL. The header is optional on programmatically generated JSML (ie. with the speak(String, Listener) and speak(Speakable, Listener) methods.

The speak methods operate as defined only when a Synthesizer is in the ALLOCATED state. The call blocks if the Synthesizer in the ALLOCATING_RESOURCES state and completes when the engine reaches the ALLOCATED state. An error is thrown for synthesizers in the DEALLOCATED or DEALLOCATING_RESOURCES states.

Parameters:
JSMLurl - URL containing Java Speech Markup Language text to be spoken
JSMLException - if any syntax errors are encountered in JSMLtext
listener - receives notification of events as synthesis output proceeds
Throws:
EngineStateError - if called for a synthesizer in the DEALLOCATED or DEALLOCATING_RESOURCES states
See Also:
speak(Speakable, SpeakableListener), speak(String, SpeakableListener), speakPlainText(String, SpeakableListener), SpeakableEvent, addSpeakableListener

speak

Speak a string containing text formatted with the Java Speech Markup Language. The JSML text is checked for formatting errors and a JSMLException is thrown if any are found. If legal, the text is placed at the end of the speaking queue and will be spoken once it reaches the top of the queue and the synthesizer is in the RESUMED state. In all other respects is it identical to the speak method that accepts a Speakable object.

Javax.speech.recognition Package Download

The source of a SpeakableEvent issued to the SpeakableListener is the String.

The speak methods operate as defined only when a Synthesizer is in the ALLOCATED state. The call blocks if the Synthesizer in the ALLOCATING_RESOURCES state and completes when the engine reaches the ALLOCATED state. An error is thrown for synthesizers in the DEALLOCATED or DEALLOCATING_RESOURCES states.

Parameters:
JSMLText - String contains Java Speech Markup Language text to be spoken
listener - receives notification of events as synthesis output proceeds
JSMLException - if any syntax errors are encountered in JSMLtext
Throws:
EngineStateError - if called for a synthesizer in the DEALLOCATED or DEALLOCATING_RESOURCES states
See Also:
speak(Speakable, SpeakableListener), speak(URL, SpeakableListener), speakPlainText(String, SpeakableListener)

speakPlainText

Speak a plain text string. The text is not interpreted as containing the Java Speech Markup Language so JSML elements are ignored. The text is placed at the end of the speaking queue and will be spoken once it reaches the top of the queue and the synthesizer is in the RESUMED state. In other respects it is similar to the speak method that accepts a Speakable object.

The source of a SpeakableEvent issued to the SpeakableListener is the String object.

The speak methods operate as defined only when a Synthesizer is in the ALLOCATED state. The call blocks if the Synthesizer in the ALLOCATING_RESOURCES state and completes when the engine reaches the ALLOCATED state. An error is thrown for synthesizers in the DEALLOCATED or DEALLOCATING_RESOURCES states.

Parameters:
JSMLText - String contains plaing text to be spoken
listener - receives notification of events as synthesis output proceeds
Throws:
EngineStateError - if called for a synthesizer in the DEALLOCATED or DEALLOCATING_RESOURCES states
See Also:
speak(Speakable, SpeakableListener), speak(URL, SpeakableListener), speak(String, SpeakableListener)

phoneme

Returns the phoneme string for a text string. The return string uses the International Phonetic Alphabet subset of Unicode. The input string is expected to be simple text (for example, a word or phrase in English). The text is not expected to contain punctuation or JSML markup.

If the Synthesizer does not support text-to-phoneme conversion or cannot process the input text it will return null.

If the text has multiple pronunciations, there is no way to indicate which pronunciation is preferred.

The phoneme method operate as defined only when a Synthesizer is in the ALLOCATED state. The call blocks if the Synthesizer in the ALLOCATING_RESOURCES state and completes when the engine reaches the ALLOCATED state. An error is thrown for synthesizers in the DEALLOCATED or DEALLOCATING_RESOURCES states.

Parameters:
text - plain text to be converted to phonemes
Returns:
phonemic representation of text or null
Throws:
EngineStateError - if called for a synthesizer in the DEALLOCATED or DEALLOCATING_RESOURCES states

enumerateQueue

Return an Enumeration containing a snapshot of all the objects currently on the speech output queue. The first item is the top of the queue. An empty queue returns a null object.

If the return value is non-null then each object it contains is guaranteed to be a SynthesizerQueueItem object representing the source object (Speakable object, URL, or a String) and the JSML or plain text obtained from that object.

A QUEUE_UPDATED event is issued to each SynthesizerListener whenever the speech output queue changes. A QUEUE_EMPTIED event is issued whenever the queue the emptied.

This method returns only the items on the speech queue placed there by the current application or applet. For security reasons, it is not possible to inspect items placed by other applications.

The items on the speech queue cannot be modified by changing the object returned from this method.

The enumerateQueue method works in the ALLOCATED state. The call blocks if the Synthesizer in the ALLOCATING_RESOURCES state and completes when the engine reaches the ALLOCATED state. An error is thrown for synthesizers in the DEALLOCATED or DEALLOCATING_RESOURCES states.

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Returns:
an Enumeration of the speech output queue or null
Throws:
EngineStateError - if called for a synthesizer in the DEALLOCATED or DEALLOCATING_RESOURCES states
See Also:
SynthesizerQueueItem, QUEUE_UPDATED, QUEUE_EMPTIED, addEngineListener

cancel

Cancel output of the current object at the top of the output queue. A SPEAKABLE_CANCELLED event is issued to appropriate SpeakableListeners.

If there is another object in the speaking queue, it is moved to top of queue and receives the TOP_OF_QUEUE event. If the Synthesizer is not paused, speech output continues with that object. To prevent speech output continuing with the next object in the queue, call pause before calling cancel.

A SynthesizerEvent is issued to indicate QUEUE_UPDATED (if objects remain on the queue) or QUEUE_EMPTIED (if the cancel leaves the queue empty).

It is not an exception to call cancel if the speech output queue is empty.

The cancel methods work in the ALLOCATED state. The calls blocks if the Synthesizer in the ALLOCATING_RESOURCES state and complete when the engine reaches the ALLOCATED state. An error is thrown for synthesizers in the DEALLOCATED or DEALLOCATING_RESOURCES states.

Throws:
EngineStateError - if called for a synthesizer in the DEALLOCATED or DEALLOCATING_RESOURCES states
See Also:
cancel(Object), cancelAll(), QUEUE_UPDATED, QUEUE_EMPTIED, TOP_OF_QUEUE, SPEAKABLE_CANCELLED

cancel

Remove a specified item from the speech output queue. The source object must be one of the items passed to a speak method. A SPEAKABLE_CANCELLED event is issued to appropriate SpeakableListeners.

If the source object is the top item in the queue, the behavior is the same as the cancel() method.

If the source object is not at the top of the queue, it is removed from the queue without affecting the current top-of-queue speech output. A QUEUE_UPDATED is then issued to SynthesizerListeners.

If the source object appears multiple times in the queue, only the first instance is cancelled.

Warning: cancelling an object just after the synthesizer has completed speaking it and has removed the object from the queue will cause an exception. In this instance, the exception can be ignored.

The cancel methods work in the ALLOCATED state. The calls blocks if the Synthesizer in the ALLOCATING_RESOURCES state and complete when the engine reaches the ALLOCATED state. An error is thrown for synthesizers in the DEALLOCATED or DEALLOCATING_RESOURCES states.

Parameters:
source - object to be removed from the speech output queue
Throws:
IllegalArgumentException - if the source object is not found in the speech output queue.
EngineStateError - if called for a synthesizer in the DEALLOCATED or DEALLOCATING_RESOURCES states
See Also:
cancel(), cancelAll(), QUEUE_UPDATED, QUEUE_EMPTIED, SPEAKABLE_CANCELLED

cancelAll

Cancel all objects in the synthesizer speech output queue and stop speaking the current top-of-queue object.

The SpeakableListeners of each cancelled item on the queue receive a SPEAKABLE_CANCELLED event. A QUEUE_EMPTIED event is issued to attached SynthesizerListeners.

A cancelAll is implictly performed before a Synthesizer is deallocated.

The cancel methods work in the ALLOCATED state. The calls blocks if the Synthesizer in the ALLOCATING_RESOURCES state and complete when the engine reaches the ALLOCATED state. An error is thrown for synthesizers in the DEALLOCATED or DEALLOCATING_RESOURCES states.

Throws:
EngineStateError - if called for a synthesizer in the DEALLOCATED or DEALLOCATING_RESOURCES states
See Also:
cancel(), cancel(Object), QUEUE_EMPTIED, SPEAKABLE_CANCELLED

getSynthesizerProperties

Return the SynthesizerProperties object (a JavaBean). The method returns exactly the same object as the getEngineProperties method in the Engine interface. However, with the getSynthesizerProperties method, an application does not need to cast the return value.

The SynthesizerProperties are available in any state of an Engine. However, changes only take effect once an engine reaches the ALLOCATED state.

Returns:
the SynthesizerProperties object for this engine
See Also:
getEngineProperties

addSpeakableListener

Request notifications of all SpeakableEvents for all speech output objects for this Synthesizer. An application can attach multiple SpeakableListeners to a Synthesizer. A single listener can be attached to multiple synthesizers.

When an event effects more than one item in the speech output queue (e.g. cancelAll), the SpeakableEvents are issued in the order of the items in the queue starting with the top of the queue.

A SpeakableListener can also provided for an indivudal speech output item by providing it as a parameter to one of the speak or speakPlainText methods.

A SpeakableListener can be attached or removed in any Engine state.

Parameters:
listener - the listener that will receive SpeakableEvents
See Also:
removeSpeakableListener

removeSpeakableListener

Remove a SpeakableListener from this Synthesizer.

A SpeakableListener can be attached or removed in any Engine state.

See Also:
addSpeakableListener
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JavaTM Speech API
Copyright 1997-1998 Sun Microsystems, Inc. All rights reserved
Send comments to javaspeech-comments@sun.com

Now a days the need and the use of the speech synthesizer is increasing everyday and there are lots and lots of new innovations are going on in this field of synthesizer.

The synthesizer is the one which will convert your text input to the speech and for that we’ll be using the Speech Engine that will help us to fulfill our need.

1:

To use the functionality of this you first require to use the Freetts which will provide the functionality of Text to Speech

FreeTTS is a speech synthesis engine written entirely in the Java programming language. FreeTTS was written by the Sun Microsystems Laboratories Speech Team and is based on CMU’s Flite engine. FreeTTS also includes a partial JSAPI 1.0You can download this with the single click here.

Once you have downloaded that .zip then all you need to do is to extract it and have a look inside the folder and move in side the lib. folder “freetts-1.2.2-binfreetts-1.2lib” here you will see collection of .jar files and also the setup for the jsapi.jar file double click on that and that will generate the jsapi.jar file.

Once you have generated the jsapi.jar file now you need to set all this .jar files to the CLASSPATH so that you can import it without any kinda errors.

Else if you are using the Eclipse IDE for your Java Coding than it will be lot easier for you to add all the .jar files to you program by just following step:-

1:- Right click on the new/existing project.

2:-Go to the properties and java Build path — Libraries — add external Jars–select and ok.

else download the .doc that i have used to display the actual way to import it. click here -> Example to import

3:- after importing write the Code

This following code that i have developed through which you can create your speech synthesizer in java.

import java.awt.*;
import java.awt.event.ActionListener;
import javax.speech.EngineList;
import javax.speech.synthesis.SynthesizerModeDesc;
import javax.speech.synthesis.Voice;
import com.sun.speech.freetts.jsapi.FreeTTSEngineCentral;
//import java.awt.Event;
public class voisedemo extends Applet implements ActionListener
private static Voice kevinHQ;
{
add(b1);
t1 = new TextField(50);
{
public void actionPerformed(ActionEvent e)
// synthesizer.speakPlainText(“Hello, world!”, null);
// create SynthesizerModeDesc that will match the FreeTTS Synthesizer
Voice.AGE_NEUTRAL,
null ));
System.setProperty(“freetts.voices”, “com.sun.speech.freetts.en.us.cmu_us_kal.KevinVoiceDirectory”);
SynthesizerModeDesc modeDesc = new SynthesizerModeDesc(
“general”, /* use “time” or “general” */
Boolean.FALSE,
//try{}catch(Exception e){}
FreeTTSEngineCentral central = new FreeTTSEngineCentral();
synthesizer = Central.createSynthesizer( modeDesc );
// synthesizer.getSynthesizerProperties().setPitchRange(0.0f);
EngineList list = central.createEngineList(modeDesc);
EngineCreate creator = (EngineCreate) list.get(0);
synthesizer = (Synthesizer) creator.createEngine();
System.err.println(“Cannot create synthesizer”);
}
synthesizer.allocate();
// say hello world
synthesizer.speakPlainText(s1, null);
// synthesizer.speakPlainText(“Hello, world!”, null);
synthesizer.waitEngineState(Synthesizer.QUEUE_EMPTY);
} catch (Exception eq) {
}
/**
*/
voisedemo.kevinHQ = kevinHQ;
/**
*/
return kevinHQ;
public void paint(Graphics g)
}
/*
</applet>
The output will b as follows:-
Click on press me to let the code speak what you have written.
Thank you and if you have nay doubt then feel free to ask me. Thanks.!

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