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Doom 3 Bfg Linux Install Rpm

Posted on 15.09.2019by admin
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Back up the original Doom 3: BFG Edition's DOOM.WAD and DOOM2.WAD files. Download the decensor patch and extract the bfgdecens folder to somewhere temporarily. Go to base wads, copy the DOOM.WAD and DOOM2.WAD, and paste them into the bfgdecens folder. Run doom1.bat and doom2.bat.

  1. Doom 3 Bfg Linux Install Rpm Files
  2. Doom 3 Bfg Edition Xbox
  3. Kali Linux Install
Doom 3
Developers
Resurrection of Evil
macOS (OS X)
Publishers
Japan
OS X
Engines
Release dates
WindowsAugust 3, 2004
LinuxOctober 5, 2004
macOS (OS X)March 14, 2005
Doom
Doom (1993)1993
Doom II: Hell on Earth1994
Final Doom1996
Doom 32004
Doom 64 EX (unofficial port)2011
Doom 3: BFG Edition2012
Doom (2016)2016
Doom VFR2017
Doom Eternal2019

This page is for the original release. For the BFG Edition, see Doom 3: BFG Edition.

Warnings

The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).

Key points

EAX support suffers from frequent visual glitches.

General information

Doom Wiki
Steam Community Discussions
Steam Community Discussions for Resurrection of Evil expansion pack
  • 1Availability
  • 2Essential improvements
  • 3Game data
  • 4Video settings
  • 6Audio settings
  • 7Network
  • 9Issues fixed
    • 9.1General
    • 9.2Linux
  • 10Issues unresolved
  • 11Other information
    • 11.5Mods

Availability[edit]

SourceDRMNotesKeysOS
Retail Disc check removed in Patch v1.2.[1]
Previously had SafeDiscDRM[Note 1].
GamersGate
Gamesplanet
Green Man Gaming
Humble Store
Mac App Store Updated for Intel Mac compatibility
Steam Using the Doom3.exe executable from the retail v1.3.1 patch allows the game to become playable without Steam.[4]
SafeDisc retail DRM no longer functions properly on Windows Vista and later (see above for affected versions).
A faithful higher resolution icon for Windows can be downloaded from the Files section.

Downloadable content (DLC) and expansions

NameNotes
Doom 3: Resurrection of Evil

Essential improvements[edit]

Patches[edit]

Patch v1.3.1 updates retail versions to the latest version. Digital distribution versions are already patched.

Source ports[edit]

NameDescription
dhewm3 Aimed at bringing DOOM 3 to all suitable platforms with the help of SDL. Supports 64-bit, widescreen resolutions and uses OpenAL EFX for improved EAX support.
fhDOOM Modernized source port of DOOM, featuring support for Widescreen resolutions, soft cascading shadows, soft-particles, extended graphics options and improved editor tools and more.

Game data[edit]

In-game general settings.

Configuration file(s) location[edit]

SystemLocation
Windows <path-to-game>base[Note 2]
macOS (OS X)
Linux ~/.doom3/base
Linux (Proton)<Steam-folder>/steamapps/compatdata/9050/pfx/[Note 3]
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location[edit]

SystemLocation
Windows <path-to-game>basesavegames[Note 2]
macOS (OS X)
Linux
Linux (Proton)<Steam-folder>/steamapps/compatdata/9050/pfx/[Note 3]

Save game cloud syncing[edit]

Video settings[edit]

In-game general video/audio settings.
In-game advanced video settings.
Graphics featureStateWSGFNotes
Widescreen resolution See Widescreen resolution.
Multi-monitor See the WSGF entry.
Ultra-widescreen See Widescreen resolution.
4K Ultra HD See Widescreen resolution.
Field of view (FOV)Use g_fov X in console (Default 90). Doom 3: Redux adds an FOV slider. Alternatively, add the line seta g_fov 'X' in DoomConfig.cfg.
Windowed
Borderless fullscreen windowedPossible with dhewm3 source port.
Anisotropic filtering (AF)Controlled by Video Quality setting.
Anti-aliasing (AA)Up to 16x MSAA.
Vertical sync (Vsync)
60 FPS
120+ FPSFrame rate is capped at 60 FPS.[5]
High dynamic range display (HDR)

Widescreen resolution[edit]

Widescreen resolutions[7]
This method assumes you have the latest patch. It involves setting a game variable that did not exist in the earliest retail versions.
  1. Go to <path-to-game>base
  2. Edit DoomConfig.cfg.
  3. Find these lines:seta r_customHeight 'xxx'seta r_customWidth 'xxxx'. Change the x's to set your resolution.
  4. Now find this line: seta r_mode 'x'. Change the 'x' to '-1'.
  5. Find this line: seta r_aspectRatio 'x'. If your screen aspect ratio is 16:9, change the 'x' to '1'. If your screen aspect ratio is 16:10 or 15:9, change the 'x' to '2'.

Notes

If you cannot find any of these lines in your DoomConfig.cfg file, add them manually.
These values can be set in the command console. Omit seta when doing so, and use vid_restart to apply changes.
HUD, menus, and FMV cutscenes are stretched.[6]

Anisotropic filtering (AF)[edit]

Changing Anisotropic filtering[citation needed]

In Doom 3, anisotropic filtering is bound with 'Video Quality' option. Therefore:

  • Low Quality - Disabled Anisotropic Filtering
  • Medium Quality - Anisotropic Filtering x1 (?)
  • High Quality - Anisotropic Filtering x8
  • Ultra Quality - Anisotropic Filtering x8

It's possible to set up custom amount of anistropic filtering.

  1. In order to do it, open a console, by pressing Ctrl+Alt+~.
  2. Type in image_anisotropy X, where X is a value between 1-8.
  3. To apply new settings, type in vid_restart, to restart the renderer.

Disable head bob[edit]

Disable head bob[8]
1. Create autoexec.cfg file in <path-to-game>base.
2. Add the following commands:
3. Save the file.

Tweaking video settings[edit]

TweakGuides has created a comprehensive guide for tweaking the game.

It is possible to easily change many things in the game simply by modifying text files located in <path-to-game>/base/pak000.pk4 (.pk4 files can be opened with 7-Zip or similar programs). For example, to turn on plasma gun projectile shadows, go to materials folder, open lights.mtr (use WordPad or other text editor), search for plasmaglow and delete the noshadows line under it, then save the changes. Particularly the def folder contains definitions of monster health, gun damage, ammunition amount and lots of other tweakable game values.

Input settings[edit]

In-game key map settings.

Doom 3 Bfg Linux Install Rpm Files

Keyboard and mouseStateNotes
Remapping
Mouse accelerationMouse Smoothness in menu, but no acceleration.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller supportSee the glossary page for potential workarounds.
Controller types
Tracked motion controllersRazer Hydra.[citation needed]
Button/gesture prompts
Additional information
Haptic feedback

Audio settings[edit]

Audio featureStateNotes
Separate volume controls
Surround sound5.1 (software), 7.1 (EAX hardware accelerated)[9]
SubtitlesA CC/Subtitle mod is available here and its readme can be viewed here. Note that it is officially incompatible with the 1.3.1 patch but that can be worked around using this.
Closed captions
Mute on focus lost
EAX supportEAX 4[9] (Patch 1.3 and OpenAL required[10]). DirectSound otherwise.[11]

Localizations

LanguageUIAudioSubNotes
English
French
German
Italian
PolishOnly available in Polish retail release.
RussianRetail only. Patch for digital release here.
Spanish

Network[edit]

Multiplayer types

TypeNativePlayersNotes
Local playCo-op
Use Doom 3 Splitscreen Edition mod.
LAN play16 Co-op, Versus
Use the OpenCoop mod (alpha) for 4-player co-op.
Online play16 Co-op, Versus
Use the OpenCoop mod (alpha) for 4-player co-op.

Connection types

TypeNativeNotes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP

Ports

ProtocolPort(s) and/or port range(s)
TCP27650, 27666
UDP27650, 27666
Universal Plug and Play (UPnP) support status is unknown.

VR support[edit]

3D modesNative Notes
Native 3D
Nvidia 3D Vision
TriDef 3D
iZ3D
DevicesNativeNotes
3RD Space Gaming Vest
Novint FalconThe official game-specific 3D Touch Add On (Base game)(Resurrection of Evil expansion) is required.

Issues fixed[edit]

General[edit]

Textures are low-resolution, even on Ultra quality[edit]

Configuration Files[citation needed]
1. Go to <path-to-game>/base/
2. Create a new file called autoexec.cfg.
3. Add the following lines to the new autoexec.cfg file:
4. Save the file.

Micro stuttering[edit]

Configuration Files[citation needed]
1. Add the following lines to the autoexec.cfg file:
2. Save the file and start the game.
Doom 3's tickrate is capped at 60FPS. com_fixedTic 1 removes the cap. r_swapinterval controls VSync.

Fix interface scaling[edit]

Configuration Files[citation needed]

Add the lines to autoexec.cfg or change it in DoomConfig.cfg:

Performance improving for low-end systems[edit]

Configuration Files[citation needed]
  1. Open DoomConfig.cfg file
  2. seta image_useCache '1'
  3. Set image_cacheMegs to about 1/4 of your total system RAM.
  4. Set image_cacheMinK = 'image_cacheMegs' * 128
  5. Save the file and start the game.
Assuming you have 1 GB of system RAM:
seta image_useCache '1'
seta image_cacheMegs '256'
seta image_cacheMinK '32768'

Linux[edit]

Game won't launch correctly (Retail)[edit]

Remove the included libgcc_s.so.1 and libstdc++.so.6 from the installation folder[citation needed]

No Sound[edit]

Use the OSS wrapper for specific audio device[citation needed]
Specify the default audio output[citation needed]
  1. Open and edit the config file
  2. Find seta s_alsa_pcm and replace default with the name of your ALSA audio output for example hw:0,0
  3. Save the file

Issues unresolved[edit]

Visual twitch bug with OpenAL/EAX[edit]

Using OpenAL (seta s_useOpenAL '1' in DoomConfig.cfg), which was added with patch 1.3 and is automatically engaged when EAX is turned on, results in frequent visual twitching/screen shifting. It is currently unknown whether this happens on all configurations, but the problem persists in the latest patch. A video of the glitch in action can be seen here (0:07, 0:11).


For Audigy cards a fix has been reported in the form of running an old beta driver, however this is only applicable to this series of sound cards and Windows XP.[12]

Other information[edit]

Cheats[edit]

Visit GameFAQs for list of cheats.

API[edit]

Technical specsSupportedNotes
OpenGL2.0
ExecutablePPC32-bit64-bitNotes
WindowsA source port is required for 64-bit.
macOS (OS X)Intel support was added in a patch, but is 32-bit only.[13] A source port is required for 64-bit.
LinuxA source port is required for 64-bit.

Middleware[edit]

MiddlewareNotes
Anti-cheatPunkBuster

Linux Installation[edit]

To install Doom 3 on Linux create a doom3 folder and then copy the following retail pk4 files to your doom3/base folder:

If installing the expansion pack you must also copy the following retail pk4 to your <path-to-game>/d3xp folder:

:d3xp/pak000.pk4

After copying all pk4 files to your hard drive run the Linux patch and direct it to your doom3 folder. You can start the game with the command: doom3. To launch the expansion use: doom3 +set fs_game d3xp

For Arch Linux, two PKGBUILDs are available in the AUR for Doom 3; one that builds from source and one that provides a binary (if keeping to the Arch Way, you should prefer to build from source).

Mods[edit]

Doom 3 has a small, but very knowledgeable mod community that is still very active and covers most id tech based games.

Tools and Information[edit]

  • Doom 3 World - An unofficial id tech community
  • Modwiki - An unofficial id tech informational wiki created by members of Doom 3 World
  • iddevnet - Official, but limited, Doom 3/Quake 4 informational site

Doom 3 Mod Lists[edit]

Doom 3: Redux[edit]

For ATI/AMD video card users, see here for a fix.
Adds the following features and improvements while retaining vanilla gameplay:
  • Widescreen support and resolutions up to 4K using a custom build of Sikkmod.
  • High resolution textures, menus, UI, and HUD.
  • Improved audio design for enemies, audio logs, weapon sounds, and cutscenes.
  • Features options for field of view, texture resolutions, anisotropic filtering, FXAA, motion blur, and screen blood.
  • Restores cut content and alpha version features.
Not available for Resurrection of Evil.

Co-op mod[edit]

The OpenCoop Mod allows up to 4 players to play through the entire game + expansion pack together. Works both online and LAN.

It also adds in challenge maps, and 42 custom maps.

Patch 1.3.1 is required for this mod.

System requirements[edit]

Doom 3 Bfg Edition Xbox

Windows
MinimumRecommended
Operating system (OS)2000XP
Processor (CPU)Intel Pentium 4 1.5 GHz
AMD Athlon XP 1500+
System memory (RAM)384 MB
Hard disk drive (HDD)2.2 GB
Video card (GPU) 64 MB of VRAM
DirectX 9.0b compatible
Windows 98 and ME have been tested to work with Doom 3 using this hack, but are not officially supported.
macOS (OS X)
MinimumRecommended
Operating system (OS)10.6.8
Processor (CPU)Intel Core 2 Duo 1.8 GHz
System memory (RAM)1 GB2 GB
Hard disk drive (HDD)2 GB
Video card (GPU)ATI Radeon x1600
Nvidia GeForce 7300
128 MB of VRAM
Linux
MinimumRecommended
Operating system (OS)2.4 kernel2.6 kernel
Processor (CPU)1 GHz or higher
System memory (RAM)256 MB
Hard disk drive (HDD)2.2 GB
Video card (GPU)OpenGL hardware acceleration
64 MB of VRAM
Supported AMD Radeon chipsets: 8500, 9000, 9200, 9500, 9600, 9700, 9800, X1600, X1900, 2400XT, 2600, 3870, 4670, 4850, 5670, 5750, 5770, 5870, 6630, 6750, 6970
Supported Nvidia chipsets: GeForce 3/Ti series, GeForce 4MX series, GeForce 4/Ti series, GeForce FX series, GeForce 6800, 7300, 7600, 8600, 8800, 9400, 9600, GT 120, 320M, 330M
The game supports Intel HD Graphics 3000 and greater
The game does not support the GMA 950 and GMA X3100 integrated video chipsets

Notes

  1. ↑SafeDisc retail DRMdoes not work on Windows 10[2] and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
  2. ↑ 2.02.1When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore (more details).
  3. ↑ 3.03.1File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/9050/ in addition to or instead of this directory. The app ID (9050) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. ↑TweakGuides.com - Doom 3 Tweak Guide
  2. ↑Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  3. ↑Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  4. ↑Verified by User:AmethystViper on February 19, 2018
  5. ↑Doom 3 Engine Games and why i got banned from 3drealms... - Guru3D.com Forums - last accessed on February 19, 2018
  6. ↑http://www.wsgf.org/dr/doom-3
  7. ↑Doom 3 Widescreen Gaming Forum
  8. ↑Verified by User:Mars icecream on 2017
  9. ↑ 9.09.1Doom 3 EAX Patch - SoundBlaster.com (retrieved)
  10. ↑Games: Doom3 - Creative Labs: Connect (retrieved)
  11. ↑PC Gaming Surround Sound Round-up
  12. ↑https://forums.extremeoverclocking.com/showthread.php?t=216287
  13. ↑MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support

When I first started using Linux full time in 2007 gaming on the platform was dominated by id Software. Thanks to a flexible policy regarding unsupported binaries and a corporate culture open to experimentation, something which was lost not long after the ZeniMax acquisition, Linux users were graced with both native closed source binaries for their latest games and a treasure trove of source ports for many of their older titles.

Coming as it did only a few years after the fall of Loki Software and the dark age that followed it, Linux gaming received a major boost in 2004 with the release of Doom 3. Not only did it add one more title to the then nascent Linux gaming library, it was also one of the most anticipated games of the year and remained a graphical powerhouse for many years after.

Not only were Linux users able to play the game on their systems mere months after the release of the commercial Windows version, they could play it with no loss of graphical fidelity. At a time when Linux was dismissed even more than it is today as just being a software toy or something only meant for servers, being able to play Doom 3 was a significant achievement which helped pave the way for the Linux gaming scene as we know it today.

With the release of the source code to both Doom 3 and the later BFG Edition, there now exists three options for Linux users wanting to play the game. Having gone through Doom 3 again, I decided it was time for me to compare them and give my thoughts on both the game and which of the three versions are best for Linux users in 2017.

Original Linux Binaries

The original Linux game binaries created by Timothée Besset can still be made to run on modern Linux distributions, but they have several limitations. Remarkably ZeniMax have elected to keep the original Linux FAQ page online, even though they have taken down all of the files from the old id Software FTP server. Look for doom3-linux-1.3.1.1304.x86.run from another mirror.

Once downloaded this will give you a graphical installer which will install the game binary without any of the game assets. These will need to be taken from either the game discs of a retail Windows version as I did, or taken from an already installed Windows version of the game such as from Steam. Once installed the game should function identically to its original Windows counterpart, with the exception of surround sound.

id Software found itself in a patent dispute with Creative Labs over the stencil shadowing method in the game known as 'Carmack's Reverse'. As part of the settlement they were forced to put Creative EAX ADVANCED HD audio technology into Doom 3, which did not support Linux. This actually mirrors to a degree the classic Linux Doom port by Dave Taylor, which had its music removed due to copyright issues over DMX, leading to it being the basis of all future source ports.

Getting the game to run properly on my modern Arch Linux setup involved removing the bundled libgcc_s.so.1 and libstdc++.so.6 libraries from the install directory. Doing this allowed the game to launch without issues, but still I did not have working sound. This was resolved by modifying the DoomConfig.cfg file located in the hidden ~/.doom3/base directory to change the “seta s_alsa_pcm” value from “default” to “hw:0,0” instead.

Just like with the original Windows release though this port of Doom 3 does not have native widescreen or 64 bit support, making it less than optimal for use on modern machines. As it is a static binary it is also vulnerable to upstream system library changes, which have required workarounds with many other older Linux ports. In addition it includes a CD Key check for both Doom 3 and Resurrection of Evil which validates both keys against a server, which never worked well for me.

dhewm3 Source Port

Doom 3 Bfg Linux Install Rpm

Seven years after the release of the original game, John Carmack along with Timothée Besset released the Doom 3 engine source code under the GNU General Public License, with a reworked system for handling stencil shadowing in order to prevent any further legal challenges from Creative Labs. This was later taken by Daniel Gibson to craft his dhewm3 source port.

Like with the original Linux release, playing the game requires access to the original game data, while dhewm3 itself can be built using the well documented build instructions listed on its GitHub page. This source port has been constructed from the ground up using cross-platform technologies such as SDL and OpenAL, allowing it to offer all of the same features as the original Windows release including surround sound.

More significantly it also addresses many of the deficiencies of the original proprietary game on any platform, offering better support for widescreen and arbitrary display resolutions as well as native 64 bit binaries to take full advantage of modern hardware. To do this it does have to stretch and scale some of the original game art assets to work on a widescreen, such as the HUD and menu interfaces, but by and large this does little to degrade the game experience.

The wider camera does sometimes expose some background details in cutscenes that were not meant to be seen by the player, most notably in the opening Mars City level where the wider pan exposes the shadow of the person's head in front of the traffic monitoring station as well as briefly showing the full idle pose of the Campbell model during Swann’s first meeting with Betruger. None of these prove to be that obtrusive.

Overall it is a very solid port that aims to correct the original game’s technical faults and bugs without altering the original gameplay. Graphical fidelity is maintained even with the new stencil shadow rendering, and performance was the same or better when compared to the original port on my Arch Linux setup using the free software R600 Gallium3D drivers. It also removes the temperamental CD Key check, which is especially nice when playing with Resurrection of Evil.

RBDOOM-3-BFG Source Port

Doom 3 Bfg Linux Install Rpm

In order to bring the game to newer console platforms, ZeniMax released the BFG Edition of the game in 2012 which boasted a variety of graphical refinements as well as other numerous changes, including a new set of levels known as The Lost Mission. John Carmack was able to secure the release of the BFG Edition source code before he left id Software, allowing Robert Beckebans to craft his RBDOOM-3-BFG source port.

Orginally released exclusively through Steam, the BFG Edition appeared on GOG.com over the summer allowing me to play it for the first time. Regardless of where you get it though if you are playing the game on Linux you will not have access to any of the Steamworks integration features due to them being unavailable in the source port. RBDOOM-3-BFG itself can be built using the build instructions included on its GitHub page.

Due to Issue #386 I had to bring down the console and type set r_useHDR '0' in order to get the game to display correctly, and even then the performance was suboptimal until I typed set r_useShadowMapping '0' as highlighted in Issue #395. Once that was done though I did have a reasonable game experience, although thanks to Issue #373 the bundled versions of Doom and Doom II that include the once Xbox exclusive No Rest for the Living campaign were still left unplayable for me.

While I do appreciate the enhanced textures I am still not sold on the new aesthetic that the BFG Edition creates, with the darker lighting from the original game in particular looking far better than the brighter world included with the BFG Edtion. Further many of the game features themselves have been altered or badly cut resulting in a game that is far less interesting to play. The new HUD and menu interfaces are crisper on a widescreen display, but I still find them to be less attractive.

By far the biggest problem for me though is the narrower field of view, which actually made me feel a bit ill when jumping from classic Doom 3 over to the BFG Edition. The Lost Mission itself is fun with the new Hell levels being a blast to go through, but little things like the computer voice being different still throw off the experience for me. I also hate the shoulder mounted flashlight, and find myself longing to have the handheld flashlight back again.

Kali Linux Install

Final Thoughts

As far as I am concerned dhewm3 is easily the best version of the game to play, with it offering the closest experience to the original game without dealing with the hassles of the classic closed binary. RBDOOM-3-BFG is a laudable effort, but it is also a far buggier port and I am just not happy with most of the BFG Edition changes anyway. Overall the BFG Edition just feels like a consolized cash grab on the part of ZeniMax, with features such as checkpoint saves only helping to reinforce this view.

What frustrates me more though is how Doom 3 is being increasingly sidelined or dismissed, especially since the release of the latest DOOM game from ZeniMax. Most of the criticism directed at Doom 3 for supposedly not being in the same vein as the classic Doom games do not hold true, with the common refrain that Doom 3 was designed only as a showcase for Carmack's new lighting and shadowing engine ignoring the fact that the same was true with the original Doom as well.

There were plenty of areas in Doom where the game was dark, the lights would go out, and you were forced to face demons you could barely see. There were plenty of monster closets too. Nor was the level of action in the original Doom as constant as a lot of people today like to maintain, with the game instead generating an important sense of cadence by allowing for slower more atmospheric moments as well as all out frantic action, just as Doom 3 Free download gta 5 setup pc. does.

In this way Doom 3 is paced far more like the original Doom than people realize, embodying more of the subtleties of the original Knee Deep in the Dead campaign than the over the top nature of the latest DOOM game does, or even large swathes of the sequel Doom II do. I would rather have far more hand crafted campaigns like the one in Doom 3 than the mass of swarm shooters coming out today trying to assert they alone can lay claim to the retro mantle.

It is for this reason, as well as its importance to the history of Linux gaming, that I feel Doom 3 deserves another look. And thanks to the likes of Timothée Besset, Daniel Gibson, and Robert Beckebans we now have a wealth of ways to do so.

Article taken from GamingOnLinux.com.

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